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-
- Default {
-
- // Select main flick strip
- SelectStrip 0
-
- // Heavy header
- SetFrameWidth 148
- SetMaxFrame 78
- SetTransColour 0
-
- // Default behaviour
- Hide
- }
-
- Arrive {
-
- // Select main flick strip
- SelectStrip 0
-
- // Heavy header
- SetFrameWidth 148
- SetMaxFrame 78
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdm.bmp
-
- // Walk on and play
- Zorder 70
-
- Show
-
- SetFrame 1
- Move 491 132
- Sleep
- SetFrame 2
- Move 491 132
- Sleep
- SetFrame 3
- Move 491 132
- Sleep
- SetFrame 4
- Move 491 132
- Sleep
- SetFrame 5
- Move 491 132
- Sleep
- SetFrame 6
- Move 491 132
- Sleep
- SetFrame 7
- Move 415 132
- Sleep
- SetFrame 8
- Move 415 132
- Sleep
- SetFrame 9
- Move 415 132
- Sleep
- SetFrame 10
- Move 368 132
- Sleep
- SetFrame 11
- Move 368 132
- Sleep
- SetFrame 12
- Move 318 132
- Sleep
-
- // Cue introduction audio
- CueAudio 8 1
-
- SetFrame 13
- Move 318 132
- Sleep
- SetFrame 14
- Move 258 134
- Sleep
- SetFrame 15
- Move 258 134
- Sleep
- SetFrame 16
- Move 268 144
- Sleep
- SetFrame 17
- Move 268 144
- Sleep
- SetFrame 18
- Move 268 144
- Sleep
-
- // Speech delay
- Loop 70
- Sleep
- EndLoop
-
- // end of introduction
-
- SetFrame 19
- Move 268 144
- Sleep
- SetFrame 20
- Move 268 144
- Sleep
- SetFrame 21
- Move 268 74
- Sleep
- SetFrame 22
- Move 263 2
- Sleep
- SetFrame 23
- Move 263 2
- Sleep
- SetFrame 24
- Move 263 102
- Sleep
-
- Call play
- }
-
- play {
-
- // Select main flick strip
- SelectStrip 0
-
- // Heavy header
- SetFrameWidth 148
- SetMaxFrame 78
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdm.bmp
-
- // Play instrument
- Zorder 20
-
- // Start the audio
- CueAudio 0 1
-
- SetFrame 25
- Move 263 102
- Sleep
- SetFrame 26
- Move 293 102
- Sleep
- SetFrame 27
- Move 293 102
- Sleep
- SetFrame 28
- Move 293 102
- Sleep
- SetFrame 29
- Move 293 102
- Sleep
- SetFrame 30
- Move 293 102
- Sleep
- SetFrame 31
- Move 293 102
- Sleep
- SetFrame 32
- Move 243 102
- Sleep
- SetFrame 33
- Move 243 102
- Sleep
- SetFrame 34
- Move 243 102
- Sleep
- SetFrame 35
- Move 243 102
- Sleep
- SetFrame 36
- Move 243 102
- Sleep
- SetFrame 37
- Move 293 102
- Sleep
- SetFrame 38
- Move 293 102
- Sleep
- SetFrame 39
- Move 293 102
- Sleep
- SetFrame 40
- Move 293 102
- Sleep
- SetFrame 41
- Move 293 102
- Sleep
- SetFrame 42
- Move 293 102
- Sleep
- SetFrame 43
- Move 293 102
- Sleep
- SetFrame 44
- Move 293 102
- Sleep
- SetFrame 45
- Move 293 102
- Sleep
- SetFrame 46
- Move 293 102
- Sleep
- SetFrame 47
- Move 293 102
- Sleep
- SetFrame 48
- Move 293 102
- Sleep
- SetFrame 49
- Move 293 102
- Sleep
- SetFrame 50
- Move 293 102
- Sleep
- SetFrame 51
- Move 293 102
- Sleep
- SetFrame 52
- Move 233 102
- Sleep
-
- // Send hire fire trigger
- Prop 3 1
-
- // play loop
- repeat
-
- SetFrame 25
- Move 263 102
- Sleep
- SetFrame 26
- Move 293 102
- Sleep
- SetFrame 27
- Move 293 102
- Sleep
- SetFrame 28
- Move 293 102
- Sleep
- SetFrame 29
- Move 293 102
- Sleep
- SetFrame 30
- Move 293 102
- Sleep
- SetFrame 31
- Move 293 102
- Sleep
- SetFrame 32
- Move 243 102
- Sleep
- SetFrame 33
- Move 243 102
- Sleep
- SetFrame 34
- Move 243 102
- Sleep
- SetFrame 35
- Move 243 102
- Sleep
- SetFrame 36
- Move 243 102
- Sleep
- SetFrame 37
- Move 293 102
- Sleep
- SetFrame 38
- Move 293 102
- Sleep
- SetFrame 39
- Move 293 102
- Sleep
- SetFrame 40
- Move 293 102
- Sleep
- SetFrame 41
- Move 293 102
- Sleep
- SetFrame 42
- Move 293 102
- Sleep
- SetFrame 43
- Move 293 102
- Sleep
- SetFrame 44
- Move 293 102
- Sleep
- SetFrame 45
- Move 293 102
- Sleep
- SetFrame 46
- Move 293 102
- Sleep
- SetFrame 47
- Move 293 102
- Sleep
- SetFrame 48
- Move 293 102
- Sleep
- SetFrame 49
- Move 293 102
- Sleep
- SetFrame 50
- Move 293 102
- Sleep
- SetFrame 51
- Move 293 102
- Sleep
- SetFrame 52
- Move 233 102
- Sleep
-
- endloop
- }
-
- Hire {
-
- // Select main flick strip
- SelectStrip 0
-
- // Cut the audio
- CueAudio 0 0
-
- // Cue hire reaction audio
- CueAudio 9 1
-
- // Freeze the character in a lite play position
- call freeze
- }
-
- leave {
-
- // Select main flick strip
- SelectStrip 0
- ZOrder 5
-
- // Heavy header
- SetFrameWidth 148
- SetMaxFrame 78
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdm.bmp
-
- // Stop the audio
- CueAudio 0 0
-
- // Cue fire reaction audio
- CueAudio 10 1
-
- SetFrame 53
- Move 233 102
- Sleep
- SetFrame 54
- Move 233 102
- Sleep
- SetFrame 55
- Move 233 102
- Sleep
- SetFrame 56
- Move 233 102
- Sleep
- SetFrame 57
- Move 233 102
- Sleep
- SetFrame 58
- Move 163 102
- Sleep
- SetFrame 59
- Move 163 102
- Sleep
- SetFrame 60
- Move 163 102
- Sleep
- SetFrame 61
- Move 163 102
- Sleep
- SetFrame 62
- Move 93 102
- Sleep
- SetFrame 63
- Move 93 102
- Sleep
- SetFrame 64
- Move 93 102
- Sleep
- SetFrame 65
- Move 33 102
- Sleep
- SetFrame 66
- Move 33 102
- Sleep
- SetFrame 67
- Move 33 102
- Sleep
- SetFrame 68
- Move 0 102
- Sleep
- SetFrame 69
- Move 0 102
- Sleep
- SetFrame 70
- Move 0 102
- Sleep
- SetFrame 71
- Move 0 102
- Sleep
- SetFrame 72
- Move 0 102
- Sleep
- SetFrame 73
- Move 0 102
- Sleep
- SetFrame 74
- Move 0 102
- Sleep
- SetFrame 75
- Move 0 102
- Sleep
-
- Hide
- }
-
- freeze {
-
- // Select secondary flick strip
- SelectStrip 1
-
- // Set Zorder for BB compliance
- Zorder 20
-
- SetMaxFrame 19
- SetFrameWidth 165
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdmrest.bmp
- SetFrame 1
- Move 265 157
-
- }
-
- fidget lite {
-
- // Select main flick strip
- SelectStrip 1
-
- // Set Zorder
- Zorder 20
-
- SetMaxFrame 7
- SetFrameWidth 165
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdmfij.bmp
-
- SetFrame 1
- Move 262 124
- Sleep
- SetFrame 2
- Move 262 124
- Sleep
- SetFrame 3
- Move 262 124
- Sleep
- SetFrame 4
- Move 262 124
- Sleep
- SetFrame 5
- Move 262 124
- Sleep
- SetFrame 6
- Move 262 124
- Sleep
- SetFrame 7
- Move 262 124
- Sleep
- call freeze
- }
-
- play lite {
-
- // Select main flick strip
- SelectStrip 0
-
- // Set Zorder
- Zorder 10
-
- SetMaxFrame 19
- SetFrameWidth 165
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdmpla.bmp
-
- Repeat
-
- SetFrame 2
- Move 266 133
- Sleep
- SetFrame 3
- Move 266 133
- Sleep
- SetFrame 4
- Move 266 133
- Sleep
- SetFrame 5
- Move 266 133
- Sleep
- SetFrame 6
- Move 266 133
- Sleep
- SetFrame 7
- Move 266 133
- Sleep
- SetFrame 8
- Move 266 133
- Sleep
- SetFrame 9
- Move 266 133
- Sleep
- SetFrame 10
- Move 266 133
- Sleep
- SetFrame 11
- Move 266 133
- Sleep
- SetFrame 12
- Move 266 133
- Sleep
- SetFrame 13
- Move 266 133
- Sleep
- SetFrame 14
- Move 266 133
- Sleep
- SetFrame 15
- Move 266 133
- Sleep
- SetFrame 16
- Move 266 133
- Sleep
- SetFrame 17
- Move 266 133
- Sleep
- SetFrame 18
- Move 266 133
- Sleep
-
- EndLoop
- }
-
- on load {
-
- // Select main flick strip
- SelectStrip 0
- SetMaxFrame 19
- SetFrameWidth 165
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdmpla.bmp
-
- // Select secondary flick strip
- SelectStrip 1
- SetMaxFrame 1
- SetFrameWidth 165
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdmrest.bmp
-
- // Make character visible
- Show
-
- SetFrame 1
-
- // Put in freeze position
- Call freeze
-
- }
-
- audition lite {
-
- // Select main flick strip
- SelectStrip 0
-
- // Heavy header
- SetFrameWidth 148
- SetMaxFrame 78
- SetTransColour 0
-
- // Specify bitmap for script
- SetBitmap member\hh\hhdm.bmp
-
- // Walk on and play
- Zorder 70
-
- Show
-
- SetFrame 24
- Move 263 102
- Sleep
-
- Call play
- }
-
-